/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */

package com.l2dot.gameserver.skills.effects;

import com.l2dot.gameserver.model.L2Character;
import com.l2dot.gameserver.model.L2Effect;
import com.l2dot.gameserver.skills.Env;
/**
 * @author Forsaiken
 */

final class EffectSignetNoise extends EffectSignet
{
    public EffectSignetNoise(Env env, EffectTemplate template)
    {
        super(env, template);
    }
    
    @Override
    public EffectType getEffectType()
    {
        return EffectType.SIGNET_GROUND;
    }
    
    @Override
    public boolean onActionTime()
    {
    	for (L2Character character : zone.getCharactersInZone())
    	{
    		for (L2Effect effect : character.getAllEffects())
            {
                if (effect.getSkill().isDance())
                    effect.exit();
            }
    	}
        
        return true;
    }
}